#minecraft:

  • I've written an implementation of the Minecraft protocol in Nodejs. It resembles the node-minecraft-protocol project, but it supports defining plugin channel protocols as well, so it supports modded clients / servers. I intend to use it as a proxy, to be able to switch servers in real time and maybe...

    Tagged: minecraft | node.js
  • I've previously started playing with D3.js, and I really enjoyed it's power and it's core idea of how it maintains the state and updates (which reminds me of React) I've rendered a Minecraft world to tiles using Mapcrafter and then feed them to the d3.geo.tile plugin. ...

    Tagged: d3.js | node.js | minecraft